Interfaces de Videojuegos: HUD (Heads Up Display)
- Valve: Developer Community, Color Theory in Level Design. https://developer.valvesoftware.com/wiki/Color_Theory_in_Level_Design
- Gamasutra, Lessons in Color Theory for Spyro the Dragon. http://www.gamasutra.com/view/feature/3173/lessons_in_color_theory_for_spyro_.php
- Gamasutra, Off with their HUDs!: Rethinking the Heads-Up Display in Console Game Design. http://www.gamasutra.com/view/feature/2538/off_with_their_huds_rethinking_.php
- Wikipedia, HUD (video gaming). http://en.wikipedia.org/wiki/HUD_(video_gaming)
- Wikipedia, Suspension of Disbelief. http://en.wikipedia.org/wiki/Suspension_of_disbelief
- Wikipedia, Interfaz. http://es.wikipedia.org/wiki/Interfaz
- Wikipedia, GameCube. http://en.wikipedia.org/wiki/GameCube
- Wikipedia, Nintendo 64. http://en.wikipedia.org/wiki/Nintendo_64
- Wikipedia, Nintendo GameCube controller. http://en.wikipedia.org/wiki/Nintendo_GameCube_controller
- Wikipedia, Nintengo 64 controller. http://en.wikipedia.org/wiki/Nintendo_64_controller
- RazerZone, Gaming Mice. http://www.razerzone.com/gaming-mice
- Wikipedia, Indie Game. http://en.wikipedia.org/wiki/Indie_game
- Wikipedia, Independent video game development. http://en.wikipedia.org/wiki/Independent_video_game_development
- Si te interesa saber sobre la industria de videojuegos de manera global, visita el siguiente artículo: http://www.pwc.com/gx/en/global-entertainment-media-outlook/segment-insights/video-games.jhtml
- Si quisieras enterarte un poco más sobre el Mercado de videojuegos en México, te recomiendo la siguiente página: http://www.vgchartz.com/article/84570/an-introduction-to-the-video-game-market-in-mexico/
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